Kosmos Games
About
Visit stand 3-1030 to see great games from Kosmos, Devir and FoxMind publishers
Thames & Kosmos UK was founded in 2009 and originally sold science kits. In 2015 we added Kosmos board games and began distributing them worldwide. We became a distributor for Devir Games in 2017 and FoxMind in 2025.
Visit our stand to see the latest EXIT games as well as new releases from all three publishers.
Games

Ace of Spades
Your path of vengeance has led you to Sweet Haven, Arizona. You know that the necromancer who has ruined your life has taken over the cemetery as his base of operations and you are going to finish him off at all costs. You face Lord Overkill, a supernatural being, but your prowess as a gambler goes beyond sleight of hand.
Channel your magic through poker plays to take out Lord Overkill's minions one by one and descend into Hell itself to duel the monster who ruined your life.
Ace of Spades is a single-player game, or a two-player game if you prefer to play it in co-op mode, that uses poker mechanics to resolve dangerous duels against the worst spawns from Hell.

Australis
Off the east coast of Australia is an underwater superhighway, a warm stretch of ocean called the East Australian Current. Here, your sea turtles swim amidst beautiful flora and fauna. Each round you choose dice which offer various advantages in this diverse ecosystem: select food cubes to feed ever-growing schools of fish, settle corals onto reefs, swim further down the current with your sea turtles or choose to be the first player to pick dice in the next round.

Your various actions earn you points and whoever has the most points at the end of the game wins. At the end of each round, an exciting dice showdown awaits. Higher quality dice have a better chance of winning, but sometimes even they won’t save you! Who will best hold their own in the turbulent waters of the EAC?

- A unique and sophisticated dice-rolling strategy game set off the eastern coast of Australia.
- Ideal for seasoned gamers and fans of robust competitive strategy games.
- Distinctive concept and stunning artwork; has a great table presence.

Caesar and Cleopatra
Theirs is one of history’s most famous stories: a bittersweet struggle between love and power. Caesar wants to expand Rome’s influence over Egypt. Cleopatra fights for her kingdom’s independence.
Who will be able to win the loyalty of Rome’s powerful patricians and determine the fate of Egypt? Both players have the same resources at their disposal, including the wrath of the Gods … but who will wield them more effectively?

Cities
You’ve been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.

Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. Designed by Steve Finn and Phil Walker Harding and illustrated by Jorge Tabanera, it allows games for groups of 2 to 4 players, ages 10 and up, lasting about 40 minutes. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?

The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same colour to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements

Daitoshi
We have finally perfected the power of steam, and we can now use it to our advantage! We live in an unprecedented era of progress, and new steam-powered inventions are developed faster than ever. Cities (Daitoshi) are growing, trade is flourishing, and we are developing our most ambitious machine ever: a giant contraption that will bring even more progress to the city. Yes, some trees are being cut down, and the river doesn’t flow as plentifully as before, but there’s still an abundance of trees and water, and we can use the extra space to expand our city — and it’s not like the old creatures on those forests can do anything about it.
On your turn in Daitoshi, you either produce or move your magnate to a new district in which you will be able to send your workers to work, command the exploit of forest or river hexes to fuel your endless need for steam, and perform an action to expand and show your greatness to the city.
These actions not only help you in your search for acknowledgement, but help all the inhabitants of the big city. You will expand the city and electrify its districts, discover and develop new steam-powered inventions, and trade with faraway cities. You may even help the city build its gargantuan project: the mega-machine. Some forests might be cut down, and some rivers may be dried up, but in your generosity, you will help the displaced workers from those areas by giving them new jobs at your service.
Old legends suggest the forests and rivers are guarded by Yôkai, but progress can’t be stopped because of some old fairy tales. Just in case, though, it could be wise to participate on some reforestation projects and hide your participation in the abuse of the natural resources…

Espana 1936
ESPAÑA 1936 is a game of historical simulation that recreates the facts occurred during the Spanish Civil War (1936-39).

It is played on a board depicting Spain and divided in connected zones, with counters at operational level. It has cards to develop the events of the war and to modify decisive battles. Espana 1936 does not have any CRT, and the combats are simple but real for the conflict. The turn and the combats are alternative, which creates a great interaction between the players. A great strategic game for beginners and experts alike.
Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?

Exit Kids: Midnight Spooktacular
There is a costume party at Castle Shudderstone – but only the scariest characters are allowed to take part in this monster of all parties. Solve the tricky riddles set by the spooky friends and help put together Frankengirl Vicky’s fabulous costume!

What are you waiting for? Solve these spooky riddles together!
An EXIT game for ages 5+ - Introducing the EXIT concept to the next generation.

Exit Kids: Riddles in Monsterville
Cookie monsters are everywhere, and they are very hungry! They have stolen ten cookie tins from your neighborhood and taken them to their monster land.
Bravely follow them home in Exit: The Game – Kids: Riddles in Monsterville. Once there, they'll pose you tricky riddles to help you get the cookie tins back! This game can be played multiple times.

Exit Puzzle: The Alchemist's Garden
Over the years, word has spread about your ability to get to the bottom of mysteries and solve complicated riddles.
Now your journey has led you to this strange place: an abandoned villa.
Since the owner of the house disappeared years ago, strange plants and animals have taken possession of the space. Then you discover a hidden garden.
Will you find the answers you’re looking for here? Solve the riddles and reveal the alchemist’s secret!

Exit The Game: Adventures on Catan
Times are rough and life in your village is getting harder than you ever imagined it could be. One day, sailors tell you about the beautiful and fertile island of Catan. The people speak with admiration about the lush vegetation and the variety of resources. Hoping for better times, you set off with a few friends to explore this new world and build a new life. What adventures await you there? Set sail for Catan now and find out!

Ingenious 3D
Ingenious 3D is always exciting – right up to the last second!
Following on from our classic best-seller Ingenious, Dr Knizia has done it again. New possibilities appear with every new tile you place – even in 3 dimensions. Maximise your score by placing tiles so the symbols on them align with other tiles.
During their turn, each player places one tile from their supply onto two empty hexagonal spaces on the game board, or on a higher level. For each of the two hexagons composing this tile, the player scores one point in the hexagon’s colour for each already-placed hexagon of the same colour that radiates outward in a straight line from one of the placed hexagon’s five sides.
However, be careful to ensure no colour is neglected. The colour with the lowest score ultimately decides whether you win or not. Clever tile placement and a little bit of luck could ensure your victory!
It’s ingenious – and it’s hugely entertaining, time and time again!

In the Ashes
"In the Ashes" is a revolutionary action RPG adventure played within a book, using only a pencil.
You've read that right: "In the Ashes" is not played with miniatures placed on tiles like other board games, but everything is played within the book. My intention over the past few years has been to distill the entire experience provided by the great thematic-narrative games into a compact and portable product, yet with great depth in mechanics, story, tactics, and atmosphere.
"In the Ashes" can be seen as a solo dungeon crawler with an epic campaign, legendary battles, and a dramatic story that will provide you with memorable plays anywhere, all within the confines of this book.
The experience of the great thematic-narrative games, in book format.
This means that by drawing and marking on the paper:
You'll move your character across the board to fight against sinister enemies.
You'll play action cards to create spectacular combos.
You'll level up your character to specialize in forbidden disciplines.
You'll find legendary items to enhance your abilities.
You'll make difficult decisions that will affect the story.
You'll tempt fate by applying sources of controlled chance to actions and behaviors.
You'll battle powerful bosses with unique mechanics and cunning intelligence.
You'll discover hidden references in the images that will grant you access to secret advantages.
You'll be able to study a grimoire of runes to boost your attacks.
And all this you'll do in the book, using nothing more than a pencil (or a pen).
An epic campaign of more than 12 hours and fully replayable.
"In the Ashes" has been designed from the ground up to be played solo. You'll play through crucial moments in the lives of various characters, switching between them as the story requires. However, nothing is stopping you from playing in a group, reading, fighting, drawing, and making decisions together.
If you're looking for an experience inspired by games like "Descent", "Imperial Assault", "Gloomhaven", "Kingdom Death Monster", "Tainted Grail", "Mansions of Madness", "Arkham Horror LCG", "Journeys in Middle-Earth", or "Sleeping Gods", but differently and originally, portable and compact, this is your game.
It takes a second to start playing "In the Ashes", and another second to pack it away. Whether you have only five minutes or an entire afternoon, you can play it on the train, at the beach, at a bus stop, on the sofa, or even lying in bed. There's no need to erase anything, even when you want to replay the campaign after finishing it.
"In the Ashes" follows an "open and play" philosophy: you'll learn to play as you progress through the first pages, in a tutorial of increasing complexity fully integrated with the story. However, detailed rules are available in the final pages for consultation whenever you want.
Focus on living the adventure, without maintenance or complications.
You don't need a table, an app, to print out a character sheet, or even an eraser (there's no need to erase anything). Forget about constantly flipping from page to page to read sections or check statistics, as the book has been designed to minimize upkeep so that you can spend your playtime fully immersed in the different scenes, applying your strategy to each challenge.
You also don't need dice (though you can use them if you like), as the sources of controlled randomness are in the book itself. As you progress through the story and unlock new characters, you'll need not just luck, but also your memory, insight, and precision to maximize your attacks.
Is an epic solitaire adventure with tactical tabletop combat that offers you a 12-hour narrative campaign that's fully replayable. You can set up and save your current situation instantly, and you can play as long as you want — from five minutes to all day. It contains an epic story with character evolution, dozens of enemies, legendary items, and spectacular combos with cards.

Marbleous
Marbleous, Colourful marble-popping multiplayer fun! Strategically roll sets of coloured marbles down the tracks in your tray. When three or more matching marbles touch, you can pop them out of your tray and score points. Set off a cascade of pops for a bonus! Play with a group and try to score the most points, or play against the game for a solo challenge.
- A fun and unique tactile game that perfectly combines strategy with a dose of luck
- Unpredictable game board allows for high replay ability
- Beautiful, colourful components result in a striking table presence
- Easy to learn yet difficult to master, it’s ideal for a family game night

Masters of Crime: Vendetta
Vendetta is a cooperative deductive murder mystery game where players must solve puzzles, follow clues and make decisions to solve a case. They do this using the included deck of cards, 12 hidden realistic clue documents, and the Internet. Through a choose-your-own-adventure mechanism, players make decisions that influence the course of the game and lead to solving the case in the end. One by one, they enter different realistically designed locations and encounter the various suspects. Then they choose from 3 different ways to deal with the situation and receive points based on their decisions. Complex puzzles and escape room elements must be solved in order to progress further in the case.
Thematically, the game moves in the environment of the mafia in today's New york. As a member of the mafia you have to uncover the mole in your own ranks who caused the death of the eldest son of the godfather. It's up to you whether you act morally or use other methods to make your victims talk.
The game is closely intertwined with the real world, and players have to keep using traditional apps like Google Maps or Wikipedia to gather information. Writing emails, detiallated web pages and cell phone calls are also part of the immersive gaming experience.

Open and Play: 5 minute Crazy Cafe
Hurry, the next order is coming in 3 Minute Crazy Café!
Players have only three minutes to serve the dishes and drinks together and bring the bill to the table. Under time pressure, they cleverly use dice and cards from their hands. Which card fits best where? Are all guests really full? You must agree quickly in order to fulfill the orders.
The game includes increasing levels of difficulty to ensure a challenge for experienced café staff.

Pacifica


Rock Hard 1977

The Gang
Round up your gang and get ready to pull off a series of bank heists using the power of poker!
In The Gang, a co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.
Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!

Transgalactica
Guide your starship through space, discover planets, trade, mine minerals, confront pirates and wield your influence with the Galactic Senate in this family+ eurogame. By placing captains and crew on the management tracks, Transgalactica challenges us to get more victory points than our rivals, who will be guiding their own ships.

May the best governor win!
1. The first eurogame in space to be designed by Danielle Tascini (Voyages of Marco Polo, Teotihuacan, Tiletum…) and illustrated by Edu Valls (Bitoku, 3 Ring Circus…).
2. Up to 5 players can enjoy this mediumweight engine building and worker placement eurogame.
3. Become the best governor in space by exploring, trading and conquering.

White Castle Matcha
Expansion for The White Castle, the smash hit from the popular design team of Shei & Isra of Llama Dice.
The tea ceremony lies at the heart of Japanese culture, giving life the most essential and elemental concepts of hospitality, respect, and Zen philosophy. There, they believe that tea, which came from China in the 13th century, resolved the health problems of the Buddhist monks who drank it. Over the years, the tea ceremony evolved to offer the samurai a place of calm, far from the chaos of the battlefield.

In The White Castle: Matcha, you will have to deal with a new place in which to influence the court using new members of your clan. Having members of your clan in good seats within the Chashitsu (tea room) will help you achieve a greater level of influence within the court of Himeji. Also, you will have one additional action each round. Will that be enough?
A new board and more actions for The White Castle are within reach! Matcha incorporates a ton of new components that add even more variability to your game: a new bridge, new dice, new spaces to win influence and obtain resources, a Matcha Tea House, geishas, and the chasen, which are extra resources.

But even more exciting is the extra turns that give you more opportunities to earn influence. Are you ready to return to the Himeji Castle and master the subtleties of the Matcha tea ceremony?
Did you know – In less than one year, The White Castle has climbed into the top 200 highest-rated games on boardgamegeek.com.