Ludus Vulpes
About
Exciting new releases from Ludus Vulpes to add to your collection. Limited stock available
With a passion for not only playing, but designing, creating & publishing games. Ludus Vulpes brings their love for games to your table.
Overgrowth - a competitive 2 player game. Will your blossoms dominate the meadow, before your opponent claims victory?!
Forest Folk - a 2-4 player card game. Can you manipulate the forest to fulfil your pilgrims wishes in just 9 cards? Featuring folky art from Kathryn Davies Art.
Brand new Forest Folk expansion ‘Twisted Muse / Hope & Fear’ will also be available. This expansion brings 4 new powers to the forest, together with the ability to play with five players. Featuring folky art from Kathryn Davies Art.
Disappearing Act - a 2-4 player game. Collect more bubbles than your opponents to achieve victory, in this ‘combine & remove’ style game.
Avoid greedy seagulls & race to fill plates in Pete's Plaice. A fast paced, competitive card game for 2-5 players. Competitors collect sets of food to serve hungry dinners. Beware! The greedy seagulls will steal food from plates unless you can stop them. Featuring whimsical art from Kathryn Davies Art.
The long awaited Ducks in a Row - a 2-6 player card game. Will you play your Ducks to your Row or add them to the pond to increase the value for all players. Can you swing the game in your favour, through triggering your ducks’ special abilities when you play them to your row? Featuring stunning artwork from Bryony Pimble.
We will have a limited amount of stock of each of our games, as they are produced by ourselves here in the UK.
We have twelve more prototypes that we are currently working on. If we sell out of a game, we will be putting out our prototypes for you to experience before anyone else. Feel free to help us get to this stage, so that you can get a sneak preview of what is coming up in the designs.
We are also taking part in The Pin Collective. Simply demo a game, sign up to the mailing list and collect your pin from the till point.
We are looking forward to sharing our games with you, and to meeting you on stand 3-202 at the UK Games Expo.
Games

Disappearing Act
Collect more bubbles than your opponents to claim victory. Beware of the cheeky hedgehogs, who are there to hinder your ability to combine bubbles.
Disappearing Act is a ‘combine and remove’ board game, which features a solid wooden board.
Use powerplay cards to gain rule breaking benefit; but beware each one you trigger will cost you some points at the end of the game.

Ducks in a Row
Will you play your Ducks to your Row or add them to the pond to increase the value for all players. Can you swing the game in your favour, through triggering your ducks’ special abilities when you play them to your row?
Each round sees players balancing their hand of duck cards. Choosing to play to the shared pond to increase the value of ducks in everyone’s row. Or playing to your row, enabling you to trigger your ducks’ special abilities.
Timing can make all the difference when triggering a duck’s special power.
Each of the six families of duck has their own game changing abilities.
- Splash - Scare off a duck from the pond.
- Egg - Draw an extra card from the draw pile.
- Nest - Rehome a duck from your duck house.
- Head - Select up to two cards from your hand and swap them with another player.
- Feather - Add a card to your hand from someone else’s duck house or the discard pile.
- Foot - Draw a card from the persuasion deck to secretly change the value of a column in the pond.
Everyone plays simultaneously face down indicating row or pond using their location selection card. Once everyone reveals their chosen card the real test starts, each player now plays their card from lowest value to highest value. Will two ducks clash, leaving one or more homeless? Will you trigger your duck’s ability with perfect timing to take full advantage of their power?
If you balance your hand of cards well, you'll be sure to ruffle the feathers of other players and come out on top in the pecking order.
Played over several hands, the winner will be the first player to 40 points, or two 30 points for smaller player counts. The variety of suits allows game play from two to six players, and game play lasts between 20 to 40 minutes.

Forest Folk
Can you manipulate the forest to fulfil your pilgrims wishes in just 9 cards?
Take on the role of a Forest Folk, carefully crafting the perfect woodland, alongside the ideal copse, to inspire those seeking enlightenment. Use the powers that surround you to shape & manipulate the forest. Guide your pilgrims to the safe sanctuary of your copse. The player who most closely represents the wishes of their pilgrims will become the master of the forest.
Forest Folk is a 2 - 4 player card game, that plays in approximately 25 minutes.
Forest Folk contains 48 forest cards, 15 pilgrim cards, 4 reference cards, a scorepad & a rulebook.
Forest Folk is designed by Kirsty Buley & Phil Fox.
The game features stunning artwork by the incredible Kathryn Davies Art, who brings the Forest Folk alive.
Overgrowth - The Board Game
Will your blossoms dominate the meadow, before your opponent claims victory?!
In Overgrowth, players master the art of strategy as they compete to create a clear path of their flowers, from one side of the board to their opponent’s, or gather the most blossoms in the meadow by the game's end. With each move, every decision counts - will you outwit your opponent & claim victory?
At the start of their turn, players move their action selection marker around the board. This is in a clockwise direction, up to 3 spaces - selecting one of the 3 available actions from the 4 on the rondel.
Players will be able to either:
- Grow – adding a flower token adjacent to one already placed.
- Cast – throwing a flower token 3 spaces away from one already placed.
- Spread – placing up to 2 flower tokens horizontally across the board, adjacent to one already placed.
- Overgrow – if surrounding your opponent's flower token on two sides like a right angle, you may replace it with one of your own.
Overgrowth is designed by Kirsty Buley & Phil Fox. Each copy has been lovingly hand-crafted by ourselves. The box has also been printed in Sheffield (Phil's home-town), which means that the game has been designed & produced in the United Kingdom.

Pete's Plaice
At Pete’s Plaice, hungry diners wait to served a selection of seaside favourites. Beware of the greedy seagulls though. They will swoop down to try to steal the food off your diner’s plates, unless you can stop them. Use power cards to ward off the seagulls on to other player's or else feed the pesky birds.
On your turn you will have a choice of serving a meal to a diner, play an action card or draw from the deck. By the end of the game, you will score points for each meal served depending on the number of items in that meal. Larger meals score larger points, but also means that opponents will send seagulls & crabs your way to steal food (points) away from you.
Do you have what it takes to out serve your opponents & deliver the most meals at the Pete’s Plaice restaurant?

Twisted Muse, Hope & Fear (Duo of Expansions for Forest Folk)
The Twisted Muse / Hope & Fear duo of expansions bring four new exciting powers to the game, together with the ability to add a fifth player to games. Not only do these expansions bring new dimensions of game play, but we are also sharing even more stunning artwork from the incredibly talented Kathryn Davies Art. The four new powers are as follows:-
Twisted allows a player to rotate a card in the forest or copse, so that it is not facing in the original orientation.
Muse allows a player to draw a card from the draw pile (not row). They are able to activate its power, even if they are Tangled, & then discard the card.
Hope allows a player to move a card in the forest to any other allowed position.
Once a player plays a Fear card into the forest, no other cards can be played connecting to its pathways.
Please note, requires the base game of Forest Folk to play.